[Zbrush] ZBrush游戏房屋概念艺术数字雕刻制作视频教程

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查看1085 | 回复8 | 2021-1-29 20:23:47 | 显示全部楼层 |阅读模式
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本教程是关于ZBrush游戏房屋概念艺术数字雕刻制作视频教程,时长:6小时,大小:4.9 GB,MP4高清视频格式,教程使用软件:Zbrush,Substance Painter,Unreal Engine.等,附源文件,作者:Sunny Kapoor,共18个章节,语言:俄语。

ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。
更多相关教程请关注:Zbursh视频教程专区,中文字幕教程专区
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Learn to create a LAB building using ZBrush from a Concept Art.
What you’ll learn
Creating a low poly building for Video Games. You will model a building from scratch out of a concept art. This is the third course in the series which was free for first 2 hours.
After 247 students enrolled, new videos were added and now we have a complete Zbrush to unreal pipeline video – paid course.
Requirements
Student needs to have some knowledge of ZBrush Brushes like ZModeler brush, Substance Painter and basic knowledge of Unreal Engine.
Description
You will learn to model a LAB building using a concept sketch from designer Bala Sutar. I have taken his permission to use his concept art to create the course.  Due to copyright issues, the model is not exactly the same.
As 240+ students enrolled, I am completing the whole course and adding more videos, because of which I have to turn it into a paid course.
Now you will be able to export from Zbrush to substance painter, texture there, and finally, take it inside the unreal engine.
This is a continuing series where we will be creating all the assets for a Diablo RPG like town map in Unreal Engine.
2 courses of this series are already up on Udemy –
Game Asset Creation Series 1
and
Game Asset Creation Series 2
The course series is being designed in such a way, that if you have gone through some of the main tutorials, you can easily join into any course of the series and continue from there. The idea is to create a team of students, who will not only complete this game but be a part of it in some way, by trying out designs of different buildings or creating characters for the NPCs, or coming together to create a visually stunning cinematic trailer.
Who this course is for:
Game Devs, ZBrush Artists, Unreal engine Users, Substance Painter Users, Video game creators.

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