[Zbrush] ZBrush地狱恶魔游戏角色超完整制作大师级视频教程 |
本教程是关于ZBrush地狱恶魔游戏角色超完整制作大师级视频教程,时长:32小时,大小:13.5 GB,MP4高清视频格式,教程使用软件:Zbrush, Maya, Substance Painter, UE4, Marmoset toolbag,Photoshop,附源文件,作者:Nexttut,共133个章节,语言:英语。 ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。 更多相关教程请关注:Zbursh视频教程专区,Blender视频教程专区,中文字幕教程专区 Learn the complete pipeline to create a fully textured character ready for Unreal Engine 4. What you’ll learn Sculpting Retopology PBR Texturing Rendering with Unreal Engine 4 Requirements You need to have Maya, Substance Painter, UE4, Zbrush, Marmoset toolbag and Photoshop in order to follow along with the course. Description Are you a beginner and want to create a game character from scratch and take that to a game engine ? If that is the case then I welcome you to Nexttut Education′s Begginers Guide to Creature Creation for Games. Instructor : My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry. What you can do at the end : At the end of this course, you will able to recreate a 3D Character from a concept. You will understand all the necessary steps to create the Anatomy, Props, Animation Ready topoloogy, UVs, Textures and Materials needed for a final professional look in Unreal Engine 4. In this Course, we will be covering: Maya Modelling Zbrush Sculpting Anatomy Retopology UV Mapping Texturing Rendering with Unreal Engine 4 Cinematic Lighting Post Production I will start the course by teaching you the basics of Maya and Zbrush. We will then jump into creating our high poly Character as well as all the props and weapons. We will then jump to Maya and Retopologize everything to meet the game engines guidelines. After that we will texture our character in substance painter using several of my favorite techniques. To finalize we will create a small scene using Unreal Engine 4 and we will add some cinematic lighting to our project. Who should enroll : I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games. However if you already know the basics i am sure you can learn a lot of useful tips and tricks along the way. In this course i will be using Maya, Zbrush, Substance Painter, Photoshop and Unreal Engine 4, so be sure to have all of them installed to follow properly. Enroll now and take your 3d Character skills to the next level! Who this course is for: I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games. |
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