[maya] Maya角色面部表情肌肉控制动画视频教程

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Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在人人素材论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

For seven years, Judd Simantov was the Lead Character Technical Director at Naughty Dog, working on gaming classics like the Uncharted series. Now he’s here to share the secrets of succesfully rigging stylized faces and caricatures with you.
Judd will show you different shapes and ways of controlling different parts of the face like eyes, ears, mouth and eyebrows (to name a few), adding head and neck controls and talk about how animators can use the elements you rig to create a sense of squash and stretch within the facial expressions.
You can bring your own face model (subject to Judd’s assessment for suitability) or use one that is supplied with the course.
“The small workflow tips are little gold mines by themselves” – Alexander Samouridis, student, February 2012
“A totally different perspective to facial rigging. Judd reminded us that this is an art form after all.” – Marty Hon, student, February 2012

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