[Unity] Unity游戏材质与纹理基础技能训练视频教程 CG Cookie Fundamentals of Materials a...

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查看763 | 回复2 | 2017-3-30 17:06:53 | 显示全部楼层 |阅读模式
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本视频教程是由Udemy机构出品的Unity游戏材质与纹理基础技能训练视频教程,CG Cookie Fundamentals of Materials and Textures,时长:2小时,大小:270 MB,MP4高清视频格式,教程使用软件:Unity 5, 作者:Knowledge Base,共26个章节,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

CG Cookie Fundamentals of Materials and Textures
In this course we’ll focus on bringing color into your game. Unity 5 has introduced support for “Physically Based Shading” (PBS) materials which means we can now import textures made within a Physically Based Rendering (PBR) workflow. I’ll show you the basics of common texture maps you’ll use such as Albedo, Normal and Emission maps. I’ll be utilizing some textures from Game Textures which include PBR texture maps. Due to the variety of material types available within Unity I’ll focus on the main “standard shader” which has been condensed to support multiple texture maps with one material.
Some of the topics we’ll take a look at include:
– Differences between metallic and specular workflows
– Importing texture maps
– Secondary maps
– Creating depth with height and normal maps
– Rendering modes for glass and transparent materials
– Render textures for cameras
By the end of this course you should feel comfortable importing and using textures and materials in a physically based environment. The concepts applied within this course can be easily used with any other materials Unity has available.


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jacktian | 2018-11-8 11:54:33 | 显示全部楼层
回复看密码太棒了,感谢楼主
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wyydynv | 2018-11-15 23:17:04 | 显示全部楼层
回复看密码太棒了,感谢楼主
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