[Unity专区] 完整足迹解决方案动画工具Unity游戏素材资源 |
本游戏资料是完整足迹解决方案动画工具Unity游戏素材资源,大小:205 KB ,格式:unitypackage,使用软件:unity2017.1.0.,资产版本:Version 1.3.0a(current),供广大设计师学习使用,语言:英语。 Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。 Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。 更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程 Footstepper adds a versatile, reusable and extensible footstep system to Unity. Play different audio clips and spawn prefabs based on what you’re stepping on and use IK for foot placement on the ground. All features are supported in 2D and 3D games - it doesn’t matter if you’re going 1st person, 3rd person, top down or any other style, Footstepper has got you covered! Supports all Unity versions since Unity 5.6 (i.e. also Unity 2017, 2018 and 2019). Website | Demo | Documentation | First Steps | Support Create reusable Footstep Materials (assets) for your different ground types like wood, grass, stone or water. Footstep Texture Materials (assets) link textures/sprites with footstep materials. Footstep Source components add footstep effects to game objects, terrains or areas in your scene. Finally, add a Footstepper component to everything that should use footsteps (e.g. the player). Using Effect Tags allows you to play different footstep effects (audio clips, prefabs) for different characters (e.g. light and heavy), or change the effects based on the environment (e.g. sunshine or rain). The (optional) Footstep Manager allows pooling footstep prefabs and can use footstep texture materials as global fallback lookups to find footstep effects for textures/sprites of terrains and renderers. Play footsteps automatically when the game object is moving (e.g. for FPS games) or more precisely using animation events, Footstep Triggers or via custom scripts (e.g. in your player controls). Please note that this is a scripting/tool only and doesn't contain any audio clips or particle effects. |