[Unity专区] UI完整图形界面管理系统Unity游戏素材资源 |
本游戏资料是UI完整图形界面管理系统Unity游戏素材资源,大小:40 MB ,格式:unitypackage,使用软件:unity2018.1.9或更高,资产版本:Version 3.1.3(current),供广大设计师学习使用,语言:英语。RRCG分享 Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。 Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。 更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区 DoozyUI is a native Unity Editor extension that makes it easy to manage and animate professional User Interfaces – without having to know how to code. Beginner friendly and scalable, DoozyUI is suitable for anything from amateur developers to professional software and games studios. Managing and animating an UI used to be something only experienced developers could do. Thanks to DoozyUI, now everyone can create a native Unity UI on their own. Whatever your skill level, DoozyUI’s powerful editors gives you full creative control – without needing to write a single line of code. And, if you’re into coding, you’ll find a professional API ready to go. With many video tutorials available, you’ll get started creating your first UI in no time. Start creating and bring your ideas into the world! We've been developing this system since 2015, when it was first released on the Unity Asset Store, and we have a lot of plans for it, going forward. A lot of thought, work and love went into creating this product and we really hope you’ll enjoy using it. FEATURES - Use native uGUI - Easy to learn. Intuitive design - Native Editor Integration - Node Graph UI Navigation Flow - Theme Management System - Automated Sound Pooling - Touch Detector - Orientation Detector - Supports all platforms - Resolution Independent - Mobile friendly - In-Editor Documentation Links - Searchable Documentation - Video Tutorials - Dedicated Support - Clean Code. Easy to understand, modify and test. - Full C# source code is provided :: Quick Setup - setup is incredibly fast and easy, just plug and play. Intuitive controls mean fast tweaks and optimal workflow, so you have more time for the important stuff. :: Theme Manager - change how your app/game looks with an automated theme / skin management system :: Resolution Independent - the UI Animator calculates all the resolution and aspect ratio changes and adjusts the animations accordingly. Because of this all the animations look and feel the same in both Landscape and Portrait Modes. :: Progress Bars – YES! Create any type of progress indicator you can imagine and then animate and control it without writing a single line of code. :: Save Time - Save your animations and load them in other projects. (asset files) :: Fun - create all kinds of animations in Play Mode, save them and use them in any project. (with DoozyUI) :: Easy - create intuitive menus without writing a single line of code with a WYSIWYG approach. :: Total Control - fine tune all the animations settings from timings, to delays, to ease functions. COMPONENTS - Back Button - Color Target Image - Color Target ParticleSystem - Color Target RawImage - Color Target SpriteRenderer - Color Target Text - Color Target TextMeshPro - Font Target Text - Font Target TextMeshPro - Game Event Listener - Game Event Manager - Gesture Listener - Graph Controller - Key To Action - Key To Game Event - Orientation Detector - Progress Target Action - Progress Target Animator - Progress Target AudioMixer - Progress Target Image - Progress Target Text - Progress Target TextMeshPro - Progressor - Progressor Group - Radial Layout - Scene Director - Scene Loader - Soundy Controller - Soundy Manager - Soundy Pooler - Sprite Target Image - Sprite Target SpriteRenderer - Texture Target RawImage - Theme Manager - Touch Detector - UIButton - UIButton Listener - UICanvas - UIDrawer - UIDrawer Listener - UIPopup - UIPopup Manager - UIToggle - UIView - UIView Listener NODY - a node graph engine built around modular node components which can be connected to form Graphs. Being an important part of the system, Nody was specifically designed to create, visualize and manage UI navigation flows. - Graph Controller - Graph / SubGraph NODES - UINode - Game Event Node - Sound Node - SubGraph Node - Theme Node - Back Button Node - Portal Node - Switch Back Node - UIDrawer Node - Activate Loaded Scenes Node - Load Scene Node - Unload Scene Node - Application Quit Node - Random Node - TimeScale Node - Wait Node - Start Node - Enter Node - Exit Node SOUNDY - a complex sound management system that works side by side with DoozyUI. It can play sounds from one of its sound databases, or directly by using AudioClip references, or through MasterAudio (a third-party plugin). It also features an automated sound polling system that does not require any external management. - Soundy Manager - Soundy Pooler - Soundy Controller TOUCHY - a touch detection system that comes with DoozyUI. Captures touches (and clicks) from Unity’s native Input solution and passes it the system with a few extra bits of info. - Touch Detector Gesture Listener INTEGRATIONS - Playmaker - MasterAudio - TextMeshPro IMPORTANT DoozyUI version 3 is not compatible with version 2. They may seem similar, but the code base is quite different. Basically 更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区 |