[Blender] Rig Anything With Rigify角色骨骼动画Blender插件V2020.10版 附 |
本插件是关于Rig Anything With Rigify角色骨骼动画Blender插件V2020.10版 附教程,大小:3.7 GB,时长:超过5小时,使用软件:Blender 2.82,2.83,附源文件,语言:英语。 Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。 更多相关教程请关注:Blender视频教程专区,Blender插件专区,中文字幕教程专区 Added 3-rd module Dragon. Ogre is still NOT FINISHED. Will update when fully finished. There are some files with ogre, but it’s only a start, not full… Finished: – 1-st module Basics – 2-nd module Manual – 3-rd module Dragon Not finished: – Ogre – Wing rigging (bonus) Do you find rigging in Blender difficult? Tried and failed to build advanced rigs for your characters? Do you find it takes forever to create even a rudimentary rig? You’re not alone. Rigging is tough. It requires a high level of both artistic and technical skills. Lucky for us Blender offers us an easier solution: a free addon called Rigify. It’s not enabled by default, therefore many people don’t even know it exists. And its’ advanced features are hidden behind a slightly unintuitive interface. Thus few artists utilize it to its full potential. Due to lack of quality information, a lot of Blender users think that Rigify is all about the Meta Rigs, especially the “Human Meta-rig”. Rigify offers tools that allow you to solve less trivial rigging problems. |
| |