[Unity专区] 先进2D网格系统地形工具Unity游戏素材资源 |
本游戏资料是先进2D网格系统地形工具Unity游戏素材资源,大小:36 MB ,格式:unitypackage,使用软件:unity2018.4.17或更高,资产版本:Version 10.7(current),供广大设计师学习使用,语言:英语。 Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。 Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。 更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区 Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids. Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? Do you wish to allow the player choose a destination over a terrain? Or do you simply want an interactive grid over any mesh? This is the perfect asset for that! **Features** - Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode). - Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types. - Compatible with Unity standard terrain, mesh-based terrains or any gameobject with a mesh. - Change visibility, color or texture of cells from Unity editor with the integrated grid editor. - Produces highly optimized grid mesh with reduced vertex count. - Two levels of regions: cells and territories. - Fastest selectable and highlighting system for both cells and territories. - Coloring and fade out support for both cells and territories. - A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles. - Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...) - Get neighbours or cells in range according to crossing cost, max steps or cell group masks - LOS (Line of Sight) functions. - Easy rectangle selection of cells. - Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ... - Control the visibility of individual cells using API or alpha texture mask. - Define territories using a color texture or the embedded grid editor! - Supports multiple grids in the scene as well as multiple grids per terrain. - More than 20 demo scenes included with useful sample code! ** Technical Features ** - Can work alone or with Unity terrain object. - Works with orthographic and perspective cameras. - Compatible with Standard, LWRP and HDRP. - Compatible with Unity 2018 and up. - Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells. - Full source code included (C#). |