新功能:
* Render to texture utility
* Convert illumination, shadows, shading, and textures to a single texture file that you can use as a texture map.
* Export displaced geometry utility
* Export the geometry subdivided and displaced by Arnold to an .obj file.
* Transmission component added to the hair shader.
* volume_sample_float and volume_sample_rgb shaders
* Do an explicit lookup from a volume channel and remap its output.