[Unity] Unity大型游戏《死亡星球》完整实例制作训练视频教程第二季 |
![]() 本教程是关于Unity大型游戏《死亡星球》完整实例制作训练视频教程第二季,时长:10小时,大小:4 GB,MP4高清视频格式,教程使用软件:Unity,作者:darren simmons,共38 - 48个章节,语言:英语。 Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。 Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。 Game Features – Fight through claustrophobic sewers, desolate apartment blocks, abandoned hospitals, fallen cities, and more. – Manage your inventory with great care — supplies are quite scarce these days. – Study the abilities of your adversaries, turn the tables, and save the world! – Develop your own commercial-grade custom first person shooter, step-by-step, starting from a blank screen – Develop a complete first person arms/weapons management system with melee and ranged weapon support. – Dive deep into the development of a robust and extensible artificial intelligence system that synchs with your characters’ animations. – Build an in-game inventory system for players to manage their weapons, ammo, health boosters, mission items, and more. – Learn how to use scripted events to drive your story line forward. – Find out how to import and animate multiple characters in less time using humanoid re-targeting – Develop your own audio log system for delivering storytelling elements. – Use a combination of Umbra and custom technology to accelerate real-time lighting and shadows in graphics intensive scenes. |