[三维软件] Substance Painter三维纹理材质绘画软件 1.6.0.902 WIN版 |
1.6.0 Added : Official support for Windows 10 [Substance] Collapse substance parameters groups by default [Substance] Add new framework (Improve Pixel Processor performances) [Viewport] Allow to deactivate the symmetry plane display while in symmetry mode. [Viewport] Improve shadows rendering and performances [Viewport] Pause shadow computation when painting [Viewport] Improve wireframe rendering performances [Engine] Improve Vram memory management to reduce its footprint [Engine] Improve texture refresh on AMD GPUs for better performances [Engine] Disable Threaded Optimization setting on NVIDIA GPUs for better performances [Effect] Add a tag to request "padded" image input [Layer] Increase precision of UV offset/scale in fill [Layer] Make the scale slider exponential in fill [Layer] Allow to drag and drop Materials directly in the layer stack. [Layer] Allow to drag and drop filters directly in the layer stack [Layer] Adjust the mask brush color to the newly created mask color [Shader] Expose multiple texcoords [Shader] Expose gamma/tonemapping function to allow custom functions [Bakers] Change default Position baker settings for TriPlanar usage [Tool] Rename "Geometry Decal" as "Polygon Fill" [Shelf] Update generators to support TriPlanar : MG Metal edge wear, MG Mask builder, MG Fiber glass, MG Dirt [Shelf] Update materials with new settings and removed unused materials [Shelf] 22 New smart materials (Plastic, Iron, Fabric, Steel and more) [Shelf] Update Sharpen, Blur and Warp filters with padded image input to avoid seams [Shelf] Improve Warp settings for easier usage [Shelf] 2 New procedural noises : 3D Perlin noise and 3D Worley noise Fixed : [Engine] Vram amount detection for dedicated GPU is incorrect on Mac [Engine] Textures turn to darker version in the viewport [Engine] Poor performances when painting below multiple layers [Engine] Computed layers when opening project differ from cached version [Substance] Wrong results in 4K on Mac [Substance] Parameters are in the wrong order [Shader] Toon and Pixelated shaders are totally black [Shader] Parameters disappear after changing env-map [Shelf] Crash when putting png files in generator folder [Shelf] Thumbnails are generated with low roughness [Tool] Crash when using a bitmap in the brush alpha on windows [Export] Additional map export preset now export a RGB map for Position 下载链接: http://yunpan.cn/cF4Dizt2RYeMz 访问密码 71fe |
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