[Zbrush] 机械头骨数字雕刻建模完整制作流程视频教程 |
本教程是关于机械头骨数字雕刻建模完整制作流程视频教程,时长:13小时,大小:6.7 GB,MP4高清视频格式,教程使用软件:Zbrush,Maya,Substance Painter,Marmoset等,附源文件,作者:Michael Pavlovich,共113个章节,语言:俄语。 ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。 更多相关教程请关注:Zbursh视频教程专区,中文字幕教程专区 In this series we go over how to create a mechanical skull, from reference images to high res to game res to baking and rendering! We start by using 2D reference to help us make a gorilla skull in ZBrush, turn that into a mechanical version using a variety of techniques, from sculpting to SubD modeling, booleans, alphas, and more! From there we create a “game res” showing a variety of overlapping techniques using ZBrush, Maya, and HeadUs (although most techniques are transferable to your 3D package of choice). While doing this we discuss best practices for UV seams and vertex costs, balancing fidelity with optimization, and finally end up in Marmoset Toolbag to discuss baking mesh maps. From there we head into Substance Painter, where we show off the built-in UV and baking capabilities there, discuss a number of Painter basics, material instances, SSS, Emissive, post effects, and finally creating our final image using the built-in IRAY renderer. Next, we’ll discuss setting up custom exports in Painter, create one to export our files out of Painter, then import everything into Marmoset for another rendering option. Finally, we’ll export out of Painter straight into SketchFab, and set up our sharable 3D file there! This is a really fun series to get in there and have some fun creating in ZBrush, and brush up on some basics to get it optimized for a real time engine! If you’re not sure if this series is for you, please check out the video list above, and go to my YouTube channel – the HighRes – Mechanical, Painter Bakes & Materials, and Rendering section are ALL going to be available for free there starting next week – you may not need to purchase the series at all if you’re comfortable with the other topics! |
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