[Blender] Blender 3A级游戏道具资产高质量实例制作视频教程

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查看1671 | 回复14 | 2020-10-30 08:26:50 | 显示全部楼层 |阅读模式
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本教程是关于Blender 3A级游戏道具资产高质量实例制作视频教程,时长:13小时30分,大小:6.1 G GB,格式:MP4高清视频格式,教程使用软件:Blender,作者:Nexttut Education,共46个章节,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
更多相关教程请关注:Blender视频教程专区,Blender插件专区,中文字幕教程专区

115214ye3ijeicbb02j7a2.jpg 115214elnof5fvei0zb60f.jpg 115214zbe0ljlt8jaalekl.jpg 115215xpop65ohl5lz5u5l.jpg 115215mtimy197mwn0yy1u.jpg 115215jqzpkh2ou6qp22vk.jpg 115215zs4aimioezoag4sg.jpg 115215lr7giyf7td7rgiro.jpg 115215mq8oto2wfqtxixux.jpg 115215qyyonnbnbbvee5cn.jpg 115216fslso4s6dlomx6rf.jpg 115216g88sdzwto49ctt89.jpg 115216gz4ocqzm2ocqfoor.jpg 115216gx0ed7n77db097d9.jpg Make Environment Props for AAA quality games and learn how to do it from the Ubisoft artist.
Requirements
Basic knowledge of Blender, Substance Painter, Marmoset Toolbag and Photoshop.
Have installed Blender, Substance Painter, Marmoset Toolbag and Photoshop.
Description
Note :
Who should enroll : This course is for those who are interested to be able to make AAA quality game environment objects and props using Blender as main 3d software.
Requirements to enroll : It is not for complete beginners who never has used Blender, Substance painter, Marmoset toolbag before. Instead it is a beginner friendly course that means if you know how to move around in these software, may be has used those before but you consider yourself still a beginner then this course is for you.
Software we are gonna use : Blender, Marmoset Toolbag, Substance painter and Photoshop and some free plugins for Substance Painter. So don’t worry about the plugins, we will let you know from where you can download in the lecture.
If it sounds like you then keep reading.
What will you learn :
Modeling in Blender both Low poly and High poly
Baking Maps in Marmoset toolbag
Texturing in Substance Painter
Who am I to teach : My name is Emiel sleegers, I am a 3d environment artist at Ubisoft. I have created many courses on game environments, props and objects.
Some More Readings : In this tutorial course we will go over on how to make a hero sci-fi game asset from start to finish.
We will be using Blender3d for the modeling, Marmoset toolbag for the baking and final renders and substance painter along with a tiny bit of Photoshop for the texturing.
We will go over many techniques but the most important ones are on how to get good shape and form while following a reference image, how to create a correct and efficient high poly model, and how to create an optimized low poly model. how to uv unwrap a model and how to bake a model properly and fast and of course on how to texture a model inside substance painter.
I hope you are just as excited for this tutorial course as I am and I hope to see you soon!
Thanks again for watching Nexttut education and as always, enjoy.
ENROLL NOW and I will see you in the 1st lecture.
Who this course is for:
This course is for those who are interested to be able to make AAA quality game environment objects and props using Blender as main 3d software.
更多相关教程请关注:Blender视频教程专区,Blender插件专区,中文字幕教程专区


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