本教程是关于Houdini影视工业VFX视觉特效大师级训练视频教程第一季,时长:32小时,大小:25 GB,MP4高清视频格式,教程使用软件:Houdini 18,附源文件,共42个章节,作者:Agustín Schilling & Pol Villà,语言:英语。
模块一----"觉醒
我们将首先解释如何在软件中迈出第一步。内容经过高度优化,让你以一种动态和高效的方式熟悉Houdini。我们不会谈论每一个菜单或按钮;所有这些信息都将在培训时进行解释。我们的首要任务是让您从一开始就感到舒适。您将了解Houdini的主要节点,您将学会在界面上移动,我们将教您如何控制点和粒子(点,POP和POP颗粒)。在本模块结束时,您将能够创建雨、沙、雪、汗水、火花、灰烬、纸屑、烟花、气泡等的模拟。这不是一个照明和渲染课程,但我们会教你一切你需要提交你的项目与一个完美的最终外观。
模块二 - 堕落者的崛起
你将成为大规模杀伤性武器!你将学习表演不同类型的骨折,我们将为你提供所有控制和编排模拟的工具。您将学习执行不同类型的断裂,我们将为您提供所有工具来控制和编排您的模拟。在第二个模块中,您将把迄今为止所学到的所有知识整合在一起,使用粒子创建复杂的场景。拆除房屋、使地板断裂或使汽车在空中飞行,这些都是你在这里将面临的一些挑战!
模块三--火的摄入
爆炸、火灾、烟雾、云层......一切你一直在等待的东西! 这个模块充满了动作。我们将重点学习如何使用Houdini中最强大的求解器之一,即 "Pyro Solver "来发射和控制体积。您将学习不同的方法来加速您的模拟,始终尽可能快速有效地工作。我们将教你如何创建着色器,使你的模拟看起来逼真。回收! 在这8周内创建的每一个设置,都可以重复使用来创建新的场景。
模块四 - 深度潜水
我们将不得不在混乱之后救火......这是课程的最后一个模块,在这里你将学会使用FLIP,这是胡迪尼的求解器来创建液体。您将重新创建无限的海洋和模拟水。您将学习如何创建泡沫,气泡和喷雾通道。最后,我们将教你如何处理不同的粘度,以获得血液、巧克力、蜂蜜、酸奶、焦糖等的模拟。
Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。
Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。人人素材整理发布!
更多相关内容请关注:Houdini视频教程专区,中文字幕教程专区
MODULE I – THE AWAKENING
We will start by explaining how to take your first steps in the software. The content is highly optimized to get you familiar with Houdini in a dynamic and productive way. We won’t talk about every menu or button; all this information will be explained onthe-go, along with the training. Our priority is to make you feel comfortable from the start. You will find out about the main nodes in Houdini, you will learn to move around the interface and we will teach you how to control points and particles (Points, POPs and POP Grain). At the end of this module, you will be able to create simulations of rain, sand, snow, perspiration, sparks, ashes, confetti, fireworks, bubbles, and much more. This is not a lighting and rendering course, but we will teach you everything you need to submit your project with a perfect final look.
MODULE II – RISE OF THE FALLEN
You will become a weapon of mass destruction! You will learn to perform different types of fractures and we will provide you with all the tools to control and choreograph your simulations. In this second module, you will put together everything you have learned so far to create complex scenes using particles. Demolishing a house, fracturing the floor or making cars fly through the air, are just some of the challenges you will face here!
MODULE III – FIRE INCEPTION
Explosions, fire, smoke, clouds… Everything you have been waiting for! This module is full of action. We will focus on learning to emit and control volumes, using one of the most powerful solvers in Houdini, i.e., “Pyro Solver”. You will learn different methods to accelerate your simulations, always working as quickly and efficiently as possible. We will teach you how to create shaders that will make your simulation looks realistic. Recycle! Every setup created during these 8 weeks, can be reused to create new scenes.
MODULE IV – DEEP DIVE
We will have to put out the fire after the chaos… This is the final module of the course, and here you will learn to work with FLIP, which is the Houdini’s solver to create liquids. You will recreate infinite oceans and simulate water. You will learn how to create foam, bubble and spray passes. Finally, we will teach you how to deal with the different viscosities to get simulations of blood, chocolate, honey, yogurt, caramel, etc.