admin 发表于 2020-9-30 13:40:07

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本游戏资料是天气系统粒子效果Unity游戏素材资源,大小:248 MB ,格式:unitypackage,使用软件:unity5.6.7或更高,资产版本:Version 2.7.24(current),供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区
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Weather Maker - AAA Weather, Water, Volumetric Clouds/Light/Fog, Sky and Audio Solution for 3D and 2D! Mobile ready! No other asset matches the performance and feature set of Weather Maker. View the documentation / readme.txt here: View Readme.txt
Help / support / feedback: email support@digitalruby.com
View All My Plugins • Full Code Documentation • Unity Forums • Email List • Discord • Windows Demo • Windows Demo VR • Windows Demo Flythrough • WebGL 2D Demo • Android APK Demo
Overview
Weather Maker is the most complete weather, water, volumetric cloud/fog/light, terrain overlay and sky system for Unity. With both 2D and 3D modes, Weather Maker is the last asset you will need for weather, sky and more in your Unity app or game. Full C# source code and shader code is provided! Just drop a prefab in your scene and it's ready to go! Weather Maker will save you thousands of hours of development time.
Value
Weather Maker is many assets in one. Weather, sky, water, volumetric clouds, light and fog, lightning, ambient sound and more. You could spend 300 USD or more buying the pieces individually and then spend a few months integrating them together, or you could just get Weather Maker and have everything already integrated. AAA games, indie games, prototypes and apps are all a great fit for Weather Maker.
Performance
Weather Maker has been tuned for years for maximum performance. Whether on the bleeding edge of desktop GPU or mobile, Weather Maker will run smoothly. Weather Maker adapts to the Unity quality level to ensure maximum FPS. Performance profiles allow customization of various Weather Maker effects for custom solutions.
Floating Point Origin Offset
Weather Maker contains an easy to use floating point origin offset solution. For flight simulators or large worlds, you can pick a distance which will reset the camera position back to 0,0,0. When the camera exceeds this distance from the origin (0,0,0), Weather Maker will trigger a callback event. Weather Maker has an option to re-position all the root game objects for you, or you can do it yourself in the callback event. A cumulative offset is provided that you can use in any shaders that rely on world positions to generate noise. The current offset is also provided in case you need it to re-position game objects or do other logic.
Volumetric Clouds
Using state of the art shaders and performance techniques, volumetric clouds look beautiful and won't bog down your frame rate. Rolling, whispy and epic clouds react to ambient, directional lights and lightning for that AAA look and feel. Even cubemaps and water reflection show the clouds effortlessly. Cloud probes allow easy access to cloud density for any Transform component (and run on the GPU!). To top it off, you can fly-through the clouds and god rays are built into the clouds. Clouds play nice with the depth buffer and can receive cascade shadow map shadows.
Atmosphere and Sky
Weather Maker contains an industry standard, BSD licensed physically based sky and volumetric atomspheric scattering solution. The atmospheric scattering and sky sphere blend seamlessly with your scene, producing a gorgeous planet curve at the far plane, just make sure your camera has a large far plane. The sky sphere can render many texture types including night sky with rotation, along with day and dawn/dusk textures. No cube map is needed, just one 2D texture for each. Performance is superb. All of this is configurable.
Weather Effects
Weather effects include rain, snow, hail and sleet. Collision with scene is optional. Particle systems are lit properly by all lights in your scene. All weather effects fade cleanly both visual and audio to ensure a life-like and smooth experience. Wind is bundled as well and affects particles and trees. Sound dampening prefabs are provided to handle cases where the player goes inside. Animated puddles on ground available too. Null zones ensure that weather stays away from indoor areas.
Weather API Integration
Weather Maker integrates with open weather map out of the box, but it's super easy to create your own weather api provider.
Aurora Borealis / Northern Lights
Spice up your night sky with the beautiful aurora borealis. Customize colors, shape, detail, height, animation and much more. The aurora renders smoothly around your planet, even from space! Weather Maker does not use a texture lookup for the aurora, it is all done in a procedural shader, ensuring a life-like and natural look - without impacting performance. No other asset provides a 100% procedural aurora borealis nor one as configurable.
Weather Zones
Easily attach a weather profile to a collider and create a weather zone. As the player moves into the zone, weather changes randomly to the profile for that zone. Add null zones with a box collider (with rotation and scale) to block precipitation, fog, etc. from showing in a certain area (building, cave, etc.). Or just activate the global weather zone for instant random weathe


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badboy2004 发表于 2020-9-30 18:47:43

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