本游戏资料是 游戏机制插件可视化脚本工具Unity游戏素材资源,大小:16 MB ,格式:unitypackage,使用软件:unity5.6.0或更高,资产版本:Version 1.8.7(current),供广大设计师学习使用,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区
uNode is Visual Scripting plugin for Unity 3D. This plugin allows designers, artists and programmers to create gameplay mechanics, interactive systems and even C# script without writing a single line of code.
FEATURES
•NEW Node Browser
•NEW Graph Explorer
•NEW Vertical Graph
Use the new Vertical graphs theme to ensure best experience using uNode with blocks, notes, minimap, proxy, and a beautiful state machines (Unity 2019.1+).
•NEW Macros Features
Create a graph once and reuse them in entire graphs with different parameters.
•Flow Graphs
Powerful flow graphs for low-level logic and complex tasks.
•State Graphs
Powerful state graphs which combine Flow, State Machine, and Behavior Tree into one graphs.
•Dynamic Nodes
Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors and Operators.
•C# Generator
Each build in nodes are supported to generating a script and its fully no dependencies with uNode this mean you can remove uNode and run output script to another project without uNode.
•C# Parser (Required Unity 2018)
Import c# script into uNode to quickly creating a node graphs and learn how uNode work.
•State Machine
Elegant state machines for high-level logic and easy state management, support nested state machine and unity events in each of state.
•Basic Support for Behavior Tree
Included Behavior Tree nodes to help creating AI easily, fully support to combine it with State Machine and Flows nodes.
•Actions & Conditions System
Make game with more easier ways, better organized, and easier to understand for non programmers.
•Built-in Documentation
Get instant access to Unity and custom documentation directly from the Editor.
•Live Editing
Modify any part of your graphs while in playmode to quickly prototype and test ideas (Only supported in uNodeRuntime)
•Runtime/Script Debugging
Insert breakpoints, watch connection, and watch variable changed in runtime and generated script.
•Undo/Redo
Undo/Redo changed nodes, variable, etc fully support in editor.
•Import/Export
Import from exist uNode (runtime, class, struct) or Global Variable and Export to prefab, exist uNode to save more times.
•And much more
C# Generator Feature
•Class: Support modifier, namespace, attributes, interface, and inherit from another class.
•Struct: Support modifier, namespace, attributes, and interface.
•Interface.
•Enum.
•Variable: Support modifier, and attributes.
•undefinedroperty: Support modifier, and attributes.
•Method: Support modifier, attributes, parameter, and generic parameter for Generic Method.
•Constructor: Support modifier, and parameter.
•NestedType: A type defined within a class or struct (unlimited of nested).
Supported C# Object
•Variable
•Properties
•Method
•Generic Method
•Constructor
•Delegates/Event
•Types
•Generic Types
Supported Type: UnityEngine.Object and its subclasses, and type that supported by FullSerializer will be supported which mean almost all type are supported.
COMPATIBILITY
•Development Platforms: Generated script support all platforms that Unity support. While the uNode runtime fully support Windows, Mac OS X and Linux, other platforms are not tested.
•Works on Unity Pro and Free
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