本视频教程是由Digital-Tutors机构出品的MARI游戏模型纹理制作视频教程,Digital-Tutors Painting Textures for Low Polygon Props in MARI,时长:2小时3分,大小:900 MB,MP4高清视频格式,附工程源文件,教程使用软件:MARI 2.6v2,共13个章节,作者:Eddie Russell,语言:英语。
MARI是一款全新的具有创造性的3D纹理绘制产品,最初在Weta Digital开发,主要用来解决高细节的纹理问题,后被用于影片《阿凡达》、《第九区》等的开发制作中。MARI能够轻松处理高细节——数以万计的复杂纹理——快速且简单。MARI深受欢迎,并收到了来自各式各样的纹理绘制社区的预定请求,这其中不乏Double Negative和Framestore这样的大客户。
Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。
Digital-Tutors Painting Textures for Low Polygon Props in MARI
With the next generation game consoles upon us, we now know that there are still polygon limits when it comes to our assets. There are however some really exciting things on the horizon for texture painting as well as lighting and rendering of these assets.
This training will begin to introduce you to some of these techniques including using a physically based workflow which will give us highly realistic looking results. To get things started we’ll learn how to create our MARI project and bring in our geometry as well as both normal and ambient occlusion maps that have been baked out from the high resolution model. From here we’ll learn how to use HDR images as image based lighting for our textures right inside of MARI. Throughout this training, we’ll focus on painting a color or Albedo map, a reflectance map and a gloss map for the asset.
To wrap things up, we’ll learn how to get our maps out of MARI so they can be used in our game engines. After completing this tutorial, you will have a good grasp over the process of texturing a game asset using a physically based workflow in MARI.
下载地址:
http://pan.baidu.com/s/1eQtKWdc
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