[maya] Maya 2018骨骼套索技能训练视频教程 |
本教程是关于Maya 2018骨骼套索技能训练视频教程,时长:1小时44分,大小:590,MP4高清视频格式,教程使用软件:Maya 2018,附源文件,作者:Joshua Gaines,共10个章节,语言:英语。 Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。 PARALLEL-FRIENDLY RIGGING IN MAYA 2018 Parallel Evaluation mode was first introduced in Maya 2016 to increase animation performance through parallel processing and GPU acceleration. Maya 2018 continues to enhance parallel performance with various improvements, including the expansion of GPU supported nodes. In this course, Parallel-friendly Rigging in Maya 2018, you’ll learn Parallel Evaluation, build a parallel-friendly rig, and provide performance debugging techniques. First, you’ll discover how Maya’s Parallel Evaluation is computed in comparison to DG Evaluation. Next, you’ll learn to apply knowledge into prototyping a parallel-friendly rig. Finally, you’ll explore some performance debugging techniques. By the end of this course, you’ll have a better understanding of Parallel Rigging. Software required: Maya 2018. |