本教程是关于Maya 2117硬表面建模实例训练视频教程第二季,时长:6小时,大小:6.7 GB,MP4高清视频格式,教程使用软件:Maya,附源文件,作者:JAMES SCHAUF,共15个章节,语言:英语。
Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。
GUMROAD FUZE 07 PART 2 HARD SURFACE MODELING WORKFLOW WITH MAYA 2017
In Fuze07 I share with you all my workflow from scratch!
Here you have about 6 hours of video, in realtime and fully record in English about my LookDev/Shading workflow, fully procedural inside Maya 2017.
Here we will fully texture the asset in Maya without any external soft. To explain the process we will take time to first work on a simple asset, the bullet, to understand how to deal with Hypershade, set the LookDev etc…
Then in a second part we will apply more in depth this technique on our Mech asset.
The tutorial is record on Maya 2017 and Arnold Render.
One more time, this is the part 2