本软件是由Shadermap机构出品的Shadermap贴图生成软件V3.0.6版,Shadermap 3.0.6 Pro Retail,大小:37 MB,支持Win系统,语言:英语。
Shadermap可自动从任一原始材质中生成位移、常态、镜面以及环境光遮蔽等类型的贴图。ShaderMap 的新特点在于,新的用户使用界面以及实时常规贴图喷绘参数。其生成结果可通过3D形式自动预览,用户还可通过相关选项手动调整照明效果。而在通过其它方式编辑材质时,仍可使用材质观察器展示相关材质。在高级选项中,Rendering Systems还增加了多核处理系统以及独立的32位、64位二进制文件,此外还为用户提供了一个免费的软件开发工具包(SDK),可通过基于高级着色器语言(HLSL)的着色器自定义各种材质。此外,ShaderMap中的导入/导出参数也得到扩展,现已支持PSD和DDS图像格式的导入/导出。
Shadermap 3.0.6 Pro Retail
ShaderMap™ creates and converts rendering textures to different formats. It can also bake maps from 3D models. Easily tweak settings and preview changes in real-time.
Map Generation
Load an image or 3D model and ShaderMap will create a project with Displacement (Height), Ambient Occlusion, Tangent Space Normals, and Specular maps. Add additional maps like World Space Normals, Curvature, and Albedo directly with the Project Grid interface. Thanks to the flexible plugin system, new maps can be added to ShaderMap projects at any time.
Fast Floating Point Pixels
ShaderMap uses high precision floating point pixels to store and calculate all Maps. This ensures accurate detail throughout the workflow and allows import and export of HDR formats such as OpenEXR as well as 8 and 16 bit image formats.
3D Model Baking
ShaderMap now supports 3D Models. Load a 3D Model into the Project Grid and select from a number of new Maps that bake rendering maps from the model geometry.
Includes Cage Model Setup
Cage projection algorithms are used by map plugins. A 3D Model Setup is available to push and scale cage geometry to enclose the source model prior to rendering.
ShaderMap includes the following Maps to bake from 3D Models: Ambient Occlusion, Tangent Space Normals, World Space Normals, Convex / Concave Curvature, and Displacement (Height).
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[url=Shadermap贴图生成软件V3.0.6版.rar (39.4 MB)]Shadermap贴图生成软件V3.0.6版.rar (39.4 MB)[/url]
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