Fixed :
- Projection material/Stencil preview doesn't show properly in the viewport
- [3D View] Shortcut tooltip not displayed when using "S" (stencil) shortcut
- [Shelf] Effect "MatFx Skin Scale" has now better performances at low resolution
- [Export] Textures from export are just upscaled when specifying a larger document size
Added :
- Changed the project file format as a single file instead of folders
- Added new Normal channel with the ability to paint normal data and combine it on the mesh
- [Export] New export window with the ability to create custom packing and set custom names
- [Export] Support different Normal formats (DirectX, OpenGL)
- [Export] Create a temporary "lock" file during export
- [Shelf] Effect "MG Mask Builder" has now new settings
- [3D View] Ambient Occlusion map now occludes the diffuse contribution, not the specular
- [Layers] Shift+LeftMouse click can be used to toggle a mask
- [Parameters] Expose the color space at the bottom of an image input
页:
[1]